Improve my Game jam 27


Hey!! Wassup? If you were curious enough to read this, here, have a list of improvements. 

1: I refreshed the start menu (Added a start menu music, add a new background, and made better-looking buttons.
2: Added a settings menu, with the ability to toggle music and screenshake on or off.
3: Added 2 new enemies, the yellow guy. He multiplies after you hit him, and the archer, who throws bows at you.
4: Added 2 new boosters, the emergency aid! It heals you, and the grizzly bear, which stops the enemies for a few seconds.
5: Removed Leaderboards, Cuz it was too buggy. But I'll make it again after the jam.
6: Improved the main game stats.
7: Added a skin menu which includes three new players, which are "normal guy", "Speed guy" and "Mr HP"
8: Made a different soundtrack each time you have equipped a different player.
9: Made a full YouTube playlist of the soundtrack.
10: Added the kill mechanic, which records each kill you have. A number of kills will open specific things.
11: Fixed a few bugs.
12: Made a windows port
13: Made an android port.
14: Will make a mac port.
15: Added a local multiplayer, but it is not available to the public yet.

Now, I'm going to speak about my personal experience making this game.

This game was released on the Gdevelop game jam 3. I had really high hopes for it, but it only got 176th of 281 games. The reason of that failure is that it was my first ever game! my first jam! But I was still a bit naive, so I entered a second jam, which... I also (kind of) failed in, I got 39th of 65 games in the 8 bits to infinity jam 36. Which isn't bad, but... still disappointing. I worked so hard on these two games, yet they both failed. Then on my last attempt, I entered a clicker game jam. I didn't have the motivation or the time to make a game, but I still did it.  And I made sure there were effects and screenshake and stuff. I didn't work very hard on it, but...... it got 16th? In the top 20? WITH 9TH IN THEME? It was soooo weird! Like, my least worked on game was so high up? That surprisingly gave me motivation. But I wanted to make an actual game now. A game that is actually finished and released to the public. And I figured out it will be one of my jam games, and the one I think had more potential.
Think I was going to the clicker game that got 16th? NAHHHH, why you asking? because it was NOT fun! It just had a lot of visual effects. The one which I MYSELF had fun with, was Burgers and the reds.
And here I am.
From the start of this jam, I've been working on stuff I could do to make the game better.

Next Mission: 
  1. Add controller/gamepad support (win rumble)
  2. Make the leaderboard "Firebase" based (or lootlocker as a backup).
  3. Finish up the Local Multiplayer.
  4. Add more accessibility options.
  5. Add more skins.

Thank you for reading this, now you're free to leave.

Files

Burgers and the REDS-1_0_0-windows.exe 135 MB
May 30, 2023

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